The Rebellion

You are a member or associate of the Veiled Alliance in Tyr. Because its members are preservers and preserver sympathizers, the alliance has countless foes among the evil and the ignorant. You and your alliance allies, the other player characters, are the center of the Tyrian alliance’s progress and ultimate fate. Dark days have come. Can you advance the cause, thwarting your enemies and gaining allies in the process? Or does the alliance fail with you?

In cities and villages throughout Athas, a secret society of arcane speilcasters and their supporters practices the forbidden arts. The Veiled Alliance rejects defiling, and all arcanists in the group are preservers. They avoid the quick and easy route to power, learning to cast spells with care and personal sacrifice to spare the world around them from the damage of arcane magic. The Veiled Alliance opposes defilers everywhere, in particular the sorcerer kings and their templars. Alliance members work against the oppression of the regimes and safeguard knowledge that the tyrants’ agents try to eliminate or bury in templars’ vaults.

Arcane spelicasters are feared and reviled through out Athas, but this secret society protects those who choose the path of the preserver. Cells of this cabal are located across the Tyr Region, mostly within the city-states. Each cell is independent and does not answer to any central authority. Leaders of each cell oversee and train a network of warriors, spies, and other capable agents — especially, but by no means only, those who use arcane power. All Veiled Alliance activities are directed toward the protection of preserving and the downfall of defiling. Although individual members might take up other tasks, the organization holds no other purpose as more important. The boldest of these aims is direct opposition to the sorcerer-kings. The Alliance is therefore a rebel movement — the only rebel movement worth speaking of in some cities. As such, members of the Veiled Alliance are eagerly hunted by the templars and agents of every surviving Sorcerer-King and those who wish to curry their favor.

Any preserver who comes to the attention of the Veiled Alliance earns a degree of aid. Membership is another matter. A potential recruit must be trustworthy and gain sponsorship of an existing member.

However, not all Veiled Alliance members are primarily spellcasters. It’s not unusual for an Alliance cell to include a sprinkling of psions, ardents, and other people of psionic talent, as well as spies and guards who have no magical talent at all. Veiled Alliance agents come from all classes, and some never master even a taste of arcane power.

The Veiled Alliance holds the following tenets:

  • Protect the path of arcane preserving, its practitioners, and those who support preservers — especially the Veiled Alliance itself. Teach, aid, and liberate preservers and their allies. Do nothing that brings danger to a preserver’s door.
  • Defilers are abominations that steal that which rightly belongs to everyone. In their weakness, they ruin the land and bring hostile attention to those who use arcane magic properly. Convert a defiler to the right path, or thwart and destroy the defiler without revealing the Alliance.
  • The greatest defilers, the sorcerer-kings, must be brought down. Only they have the power to
    destroy our path.

Main Page

The Setting

The Heroes

The Rebellion

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